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Leveling Guide to Zelem-melek

Leveling Guide to Zelem-melek

Zone levels 53-56
Content Pack: Mines of Moria Expansion
Mines of Moria Expansion includes:
The key feature of Zelem-melek is Twenty-first Hall, the only "city" in Moria. With an auction house, bank, bard, class trainer, crafting facilities and skirmish camp, you'll visit here often while leveling in Moria. Many players set their milestone to Twenty-first Hall.

Twenty-first Hall also plays prominently in Volume II of the epic story. You'll visit the Chamber of Leadership and the Chamber of Mazarbul many times while doing the epic quest line.

Lord of Rings Durin's Hall in Zelem-melek
Quests for Zelem-melek come from Twenty-first Hall and from The Orc-watch just inside Redhorn Lodes. This arrangement will feel a bit disjointed as the quests completed from Twenty-first Hall increment the Moria Upper Levels quest deeds and the ones from The Orc-watch count for the Moria Central Halls quest deeds. Further, there are a couple of quests that really need a small fellowship to complete. Feel free to skip all quests for Zelem-melek except the epic story.

Quest Hubs and Points of Interest

Lord of Rings Map of Zelem-melek
[Click map to enlarge]

This map shows the quests nodes for Zelem-melek in progression (from A to C) and some points of interest (1 to 2).

Quest Hubs for Zelem-melek

 LocLevelsQuest NodeVendorStableMailboxMilestoneNotes
A
11.1S, 106.6W
53-56
The Orc-watch
x
x
x
x
 
B
5.8S, 105.1W
55-56
Twenty-first Hall
x
x
x
x
AH, bard, class trainers, crafting facilities, Iron Garrison faction reps, item-masters, barter vendors, vault-keeper
C
7.2S, 104.7W
58, 60
Mezer-serej
       
Daily repeatable quests in the lumber crafting instances

Points of Interest in Zelem-melek

 PointLocationNotes
1
Skirmish Camp
6.1S, 105.1W
 
2
Reflecting Pool
6.0S, 105.2W
in Twenty-first Hall


Virtue Deeds for Zelem-melek

Packed with orcs and goblins, Zelem-melek can be a good place to work on your Goblin Slayer and Orc Slayer deeds. Quest deeds for Zelem-melek sort to either Moria Upper Levels or Moria Central Halls in your deed log. While we recommend everyone finish enough quests to complete the quest deeds for these two areas, Zelem-melek is not going to be a big contributor to either. If you are looking for a zone to skip questing in, Zelem-melek is it.

TypeDeedVirtueRanksReqs.ZonesFor
Quest
Defender of the Upper Levels
Innocence
1
Complete 20 Quests
Durin's Way
Zelem-Melek (from 21st)
Everyone
Quest
Hero of the Upper Levels
Charity
1
Complete 30 Quests
Durin's Way
Zelem-Melek (from 21st)
Swift Travel [1]
Quest
Stalwart of the Central Levels
Innocence
1
Complete 40 Quests
The Great Delving
The Silvertine Lodes
Nud-Melek
Zelem-Melek (from Orc-watch)
Everyone
Quest
Exemplar of the Central Levels
Empathy
1
Complete 40 Quests
The Great Delving
The Silvertine Lodes
Nud-Melek
Zelem-Melek (from Orc-watch)
Everyone
Swift Travel [2]
Slayer
Goblin Slayer (Advanced)
Justice
1
Kill 360 Goblins
Non-instance Moria zones
Everyone
Slayer
Orc Slayer (Advanced)
Determination
1
Kill 360 Orcs
Non-instance Moria zones
Hunters
[1] Unlocks Swift Travel between Twenty-First Hall and First Hall
[2] Unlocks Swift Travel between Dolven-view and First Hall

Keep in mind that these are only a few of the virtues you can work on in this zone - specifically the ones you'll find useful for surviving Moria and are relatively easy to get. You may want to return later to earn more. See Choosing Your Virtues for more information.

The Epic Story in Zelem-melek

Lord of Rings Chamber of Leadership
Volume II, Book 3: The Lord of Moria (54-56) will have you visit Brogur in Chamber of Leadership and do several quests into Zelem-melek. You'll return for Book 5: Drums in the Deep (58-59) where several quests and group instances are centered around Twenty-first Hall.

Let the solo chapters of the epic story guide your regular questing around the zone, then watch GLFF for opportunities to complete the group chapters.

Crafting in Zelem-Melek

Zelem-melek offers gathering for Tier "6a" (the lower end of Tier 6) crafting materials - khazad-copper and khazad-tin ore, magnificent hides, ilex wood and sage lockers. Unfortunately you'll have to fight through legions of orcs and goblins to get to them, unless you are higher level.

Twenty-first Hall is the crafting hub of Moria, offering all of the superior crafting stations, except fields for farmers. The bank and auction house are nearby.

Located just south of Twenty-first Hall is Mezer-serej, home of the the Lumber Crafting Instances. Anyone can run the daily quests for reputation and barter rewards, most notably Lothlorien Gold Leaves and IXP Runes. Foresters can gather components from the nodes inside the instance twice a week - the "locks" on reset on Monday and Thursday.
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Choosing Your Legendary Items
Choosing Your Radiance Armor Set
Leveling Plan for 51-60